- Glycogen (4) less than 0.05 (5)
-- While I'd like this to be lower, I was to be sure the near-death music is within rangen and in my experience glycogen tends to linger at 0 for a long time if there's an issue.

- Oxygen (30) less than 0.4 (40)

- Water (33) less than 0.3 (30)

- Energy (34) and ATP (35) less than 0.35 (35)
-- Prone to false positives due to normal biological fluctation, but I don't know if I can make it any lower without it becoming totally useless. Both of these tend to crash very fast anyway, so a better warning sign would be other health problems like hunger or suffocation.

- Toxins, Antigens, Wounded (66-90) greater than 0.2 (20).
-- Wounded needs updated chemical catalogue to display properly.

- Body Heat (110) greater than 0.65 (65) OR less than 0.35 (35).
-- Only triggers if 110 is greater than 0
-- May generate false positives due to normal biological fluctation
-- Unofficial Chemical Names needed to display properly

- Tryptamine (130) greater than 0.2 (20)
-- Only CFFs and their derivatives get hallucinations from this, but I can't think of any way to detect that in-game.
-- Unofficial Chemical Names needed to display properly

- Pain (148) greater than 0.2 (20)

- Hunger for protein/carbs/fat (149-151) greater than 0.8 (80)
-- Hunger can get pretty high even under normal feeding conditions
-- Short Chem Names needed to display properly

- Coldness/Hotness (152-153) greater than 0.25 (25)

- Oxygenated Hemoglobin (221) less than 0.2 (20)
-- Only triggers if 110 is greater than 0
-- Could maybe be bumped up a bit? Some creatures deteriorate fast while others can linger for a long time
-- Unofficial Chemical Names and Short Chem Names needed to display properly